Arqueológica 2.0


  • Arqueológica 2.0 - 2016

  • Valencia, Spain

  • 5 - 7 September, 2016

learn more

ARQUEOLÓGICA 2.0 - 8th International Congress on

Archaeology, Computer Graphics, Cultural Heritage and Innovation

5 - 7 September, 2016

Vera Campus, Universitat Politècnica de València

Valencia, Spain

On behalf of the Organisation Committee of the International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation ‘ARQUEOLÓGICA 2.0’, it is a pleasure to invite our colleagues from all over the world to come to the 8th Edition of ARQUEOLÓGICA 2.0 in Valencia, Spain, 5th – 7th September 2016. The lemma of the Congress is: ‘Advanced 3D documentation, modelling and reconstruction of cultural heritage objects, monuments and sites’.

Researchers, professors, archaeologists, architects, engineers, art historians… from archaeology, computer graphics and geomatics dealing with cultural heritage are invited to share knowledge and experiences in the field of Virtual Archaeology. The participation of well-known researchers and enterprises is very much appreciated. An attractive and interesting schedule is arranged for the participants and visitors.

ARQUEOLÓGICA 2.0 – 2016 is organised by the Spanish Society of Virtual Archaeology (SEAV), the Virtual Archaeology International Network (INNOVA), and the Universitat Politècnica de València in cooperation with CIPA Heritage Documentation.

Papers and Contributions

Authors may contribute in several ways:

1. Scientific peer-reviewed papers: Scientific peer-reviewed papers: Papers with a minimum of 5 pages (based on the MS Word Arqueologica2016_Template_DOI). They should report innovative and outstanding research works and activities. They will be assigned to oral or poster presentations after a review process (at least 2 reviewers per paper). The electronic proceedings (USB book with ISBN and papers with DOI) of Arqueológica 2.0 8th International Congress will be based on scientific papers. Some selected contributions, successfully extended, will be published in Virtual Archaeology Review (VAR).

2. Works in progress: Short papers up to 3 pages (based on the MS Word Arqueologica2016_Template) with figures. They should report on-going projects with some initial but interesting results. They will be assigned to oral or poster (both hard-copy and soft-copy fast-tract) presentations, trying to preserve submitter's preference. All the short papers will make up the ‘Work in Progress’ book and will be included in the USB of the congress.

All papers in 1 & 2 will be submitted in English (although Spanish is also accepted). Online submission webpage:

3. Showcases (Demo sessions): participants from academia, research institutes and companies are invited to show and demonstrate their tools, programmes and developments during Demo Sessions which will be included in the technical program. If you are willing to showcase your results or products, please contact Fabio Remondino (

Thematic Areas

  • Data acquisition with metric, photogrammetric, remote sensing and geophysical devices
  • Documentation of cultural heritage
  • High-end digitisation and 3D modelling of objects, monuments and sites
  • Virtual conservation/restoration
  • Virtual archaeology
  • Virtual architecture
  • Virtual museums
  • Virtual Exhibitions
  • Cultural heritage gaming
  • Collaborative environments for cultural heritage
  • Internet technologies and social media in archaeology

Scientific Committee

  • Alex Yen
  • Alfredo Grande
  • Ana Almagro Vidal
  • Andreas Georgopoulos
  • Arivaldo Leao de Amorim
  • Clifford Leslie Ogleby
  • Daniel Pletinckx
  • David Hernández López
  • Diego González-Aguilera
  • Ester Alba Pagán
  • Fabio Remondino
  • Frank Boochs
  • Fulvio Rinaudo
  • Geert Verhoeven
  • Grazia Tucci
  • Jin Shang
  • Jorge Onrubia Pintado
  • José Juan de Sanjosé Blasco
  • José Luis Jiménez
  • José Luis Lerma
  • José Ignacio Rojas Sola
  • Juan Antonio Barceló
  • Klaus Hanke
  • Luis Hernández Ibáñez
  • Mario Santana Quintero
  • Marinos Ioannides
  • Mercedes Farjas Abadía
  • Michael Doneus
  • Minna Lonnqvist
  • Pablo Rodríguez-Navarro
  • Petros Patias
  • Pierre Grussenmeyer
  • Rand Eppich
  • Raphaele Heno
  • Robert Sablatnig
  • Sebastián Ramallo Asensio
  • Stratos Stylianidis
  • Thomas E. Levy
  • Víctor Manuel López-Menchero
Important Dates
Deadline for Submission Notification of Acceptance Final Submission
Full Papers 15th February, 2016
1 March, 2016
7th May, 2016 15th June, 2016
Work in progress 15th March, 2016
15 April, 2016
15th May, 2016 15th June, 2016
Showcases 1st July, 2016 15th July, 2016  

The participant’s registration includes all lunches and coffees, and the USB flash drive of the congress. Furthermore, the registration includes a walking tour through the historical city centre with a degustation of Valencian products on Monday.

The conference proceedings/book will only contain papers/works in progress that are presented at the conference. Each contribution to be published in the proceedings/book requires the registration of at least one participant before July 24th.

There exist different registration fees for the participants. Each participant must accredit its state to get a discount. Otherwise the non-members fee will be applied.

In order to register, please go to the REGISTRATION FORM.

Registration Up to 25th June After 25th June
INNOVA, CIPA, and ITN-DCH members 200€ 300€
Non-members 250€ 350€
Students 75€ 150€
SEAV and UPV (staff) members: 150€ 250€
Gala dinner (optional): 50€ 50€

Call for Volunteers Please visit:


Pre-congress Workshop


30 August - 4 September

Congress Schedule

Click the image below for the programme.

Keynote Speakers

Roberto Scopigno

Roberto Scopigno is a Research Director at ISTI, an Institute of the Italian National Research Council (CNR) located in Pisa, and leads the Visual Computer Lab. He graduated in Computer Science at the University of Pisa in 1984, and has been involved in Computer Graphics since then.

He is currently engaged in several EU and national research projects concerned with multiresolution data modelling and rendering, 3D digitization/scanning, scientific visualization, geometry processing, virtual reality and applications to Cultural Heritage.

He published more than two hundreds papers in international refereed journals/conferences with Google Scholar h-index 43 and more than 8700 citations. He presented invited lectures or courses at several international conferences. He was Co-Chair of several international conferences (e.g. Eurographics’99, Eurographics 2008, Digital Heritage 2015, CAA 2015)) and served in the program committees of many international events.

Since 2012 he is Editor In Chief of the ACM Journal of Computing and Cultural Heritage; he served as Editor in Chief of the journal "Computer Graphics Forum" (2001-2010). He is member of Eurographics, served as elected member of the Eurographics Executive Committee (2001-2013) and was the Eurographics Chairman on 2009-2010. He is recipient of several awards, including the Eurographics Outstanding Technical Contribution Award (2008), the SEAV Tartessos Award (2011) and the Eurographics Distinguished Career Award (2014).

Presentation Abstract

Delivering and using 3D models on the web: are we ready?

Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade have shown an impressive evolution and consolidation of the technologies for acquiring high-quality digital 3D models, encompassing both geometry and color.

What remains still an open problem is how to deliver those data and related knowledge to our community. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications. But CH is a very specific domain, requiring highly flexible solutions.

Some recent experiences will be demonstrated, aimed at providing a support to the archival of archaeological data, to web-based publishing of very high-resolution digitisation results and finally to the documentation of a complex restoration action. All those examples have been recently implemented on the open-source 3DHOP platform, developed at CNR-ISTI.

Dr. Herbert Maschner

Herbert Maschner is Executive Director of Center for Virtualization and Applied Spatial Technologies (CVAST) at the University of South Florida. He also holds tenured Professorships in the USF Department of Anthropology and the School of Geosciences. He serves as the Academic Editor of PeerJ, and on the Editorial Boards of the Journals Digital Applications in Archaeology and Cultural Heritage and Science and Technology of Archaeological Research (STAR); He is an elected Fellow of the American Association for the Advancement of Science and serves as the Society for American Archaeology representative to the AAAS.

The recipient of over 13 million in grants, including PI on ≈$5.9 million from the National Science Foundation, he has published 2 monographs, 9 edited books, 108 articles, chapters, and reviews, and presented over 200 conference papers with abstracts. Research areas include virtualization, visualization, informatics, 3D scanning, and public science; the creation of digital research infrastructures that transcend humanities, physical, natural, and social sciences; digital heritage, digital humanities, museum and research informatics, and digital natural history at regional and global scales. Other current specialties in human biocomplexity and the environment, resource and community sustainability, long- term human impacts and interactions with marine ecosystems, fisheries, ocean modeling, and human ecosystem engineering. Primary field research areas are the Arctic, Western North America, and the Mediterranean.

Presentation Abstract

Building a Global Virtual Archaeology Data Network: Tampa, Paris, La Mancha, and Beyond

Global efforts in 3D documentation of artifacts, buildings, sites, and landscapes are transforming archaeology and the scientific process. 3D imagery is no longer simply a visualization tool but rather it is taking the lead in creating opportunities for new methods of analysis and scientific discovery. Key to this activity is the creation of a collection of flexible hubs or networks where a diverse array of global documentation efforts may be integrated into a suite of visualization, analytical, and database tools so that new studies may proceed on a global scale. CVAST is working with international research facilities, museums, and archaeologists to make this a reality.

Pedro Santos

Pedro Santos has been Head of the Competence Center for Cultural Heritage Digitization since 2012. Before he was Deputy Head of the Department of Industrial Applications, today Department of Interactive Engineering Technologies.

In the course of various projects in the field of digital preservation of cultural heritage objects and of the increasing demand for mass-scale 3D digitization in this field, his department develops the world's first approach for fast, economic, and automated 3D digitization of cultural heritage with emphasis on capturing optical material properties.

Pedro Santos, who has been researcher at Fraunhofer IGD since 2002, studied computer science at the University of Darmstadt and the Technical University of Lisbon. At present he is also attaining his PhD on the subject of “fast, economic, and automated 3D digitization of cultural heritage” at Technical University Darmstadt.

During his professional career he was involved in the development of the first immersive CAD modelling systems to be used for the early stages of product development as well as in the design of "see-through head-mounted" displays", mobile applications in augmented reality and optical "marker-based" and "marker-less" tracking systems.

Pedro Santos is author and co-author of over 60 publications as well as reviewer for the Association for Computing Machinery (ACM), the European Association for Computer Graphics (Eurographics), the IEEE Computer Society and other organizations.

Presentation Abstract

3D mass digitization: a milestone for archeological documentation

In the heritage field, the demand for fast and efficient 3D digitisation technologies for historic remains is increasing. Besides, 3D digitization has proved to be a promising approach to enable precise reconstructions of objects. Yet, unlike the digital acquisition of cultural goods in 2D widely used today, 3D digitisation often still requires a significant investment of time and money. To make it more widely available to heritage institutions, the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD has developed CultLab3D, the world’s first 3D scanning facility for collections of three-dimensional objects mainly. CultLab3D is specifically designed to automate the entire 3D digitisation process thus allowing to scan and archive objects on a large-scale. Moreover, scanning and lighting technologies are combined to capture the exact geometry, texture, and optical material properties of artefacts to produce highly accurate photo-realistic representations. The unique setup allows to shorten the time needed for digitisation to several minutes per artefact instead of hours, as required by conventional 3D scanning methods


Call for Sponsors

There are 4 categories: Platinum, Gold, Silver, and Bronze, for more information, please send an email to


About Valencia

Welcome to Valencia

Valencia is a dynamic city, full of culture. Valencia is the third largest city in Spain. It was founded by the Romans and lies on the banks of the river Turia, on the east coast of the Iberian Peninsula, on the Mediterranean Sea. Its rich historic centre is one of the largest in Spain. Major historical monuments include the Llotja de la Seda (a UNESCO World Heritage Site), the Cathedral of Valencia, two towers (Torres de Serranos and Torres de Quart), and the Ciutat de les Arts i les Ciències (City of Arts and Sciences). There are many museums and art galleries. Well recommended are the Institut Valencià d'Art Modern (Valencian Institute of Modern Art) and the Museu de Belles Arts.

For more information about Valencia, please visit:

City of Arts and Sciences

Malvarrosa Beach

Universitat Politècnica de València

Cathedral of Valencia

Congress Venue

Universitat Politècnica de València

The Universitat Politècnica de València (UPV), Vera Campus, is found close to the beach, just outside of the main city centre.

The conference itself will take place in building 7I and 6G, which can be found on the map of the Vera Campus.

Getting to the campus


The campus is easily accessed via lines:

EMT Bus stops: 9-30-40-41-71

More information here.


The campus can be accessed by Metrovalencia on lines 4 and 6, using the Tarongers stop. For more information, click here.

Getting to Valencia


Valencia is the third largest city in Spain, and therefore is easily access by air transport, both low-cost and regular airlines. The airport is well connected to the main city (underground, bus, taxi...), and travellers will have no problem getting to and from Valencia using air transport.


Valencia has both normal and high-speed train lines, and with only 1.5 hours between Valencia and Madrid, it is easily accessible by high-speed train (AVE), allowing travellers to also access to the city through the country's capital.


Valencia is on the main transport networks in Spain, and is easily accessed by car.

Information for Foreigners Please make sure you have met all the requirements for entry into Spain if you are not a citizen of the European Union.